Apr 29, 2008, 12:22 AM // 00:22
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#101
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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GW is alive and kicking thx. But the worse implementation on GW, for me, was loot scaling.
Well SR and Minion limit hurt also.
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Apr 29, 2008, 03:55 AM // 03:55
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#102
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Furnace Stoker
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Hard to say really, the game was awesome in 2005 but it had some problems. They weren't anywhere that painful as today's ones and there was far far less whining on the forums then.
Things were changing with time and now while lots of issues have been dealt with, tons of improvements and new features got added and balance seems better than it was for most of the time, there are numerous new problems and the game doesn't feel as supercool as it was in Proph times.
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Apr 29, 2008, 11:59 AM // 11:59
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#103
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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Nightfall without heroes would have been golden.
Now, I love heroes, but I can agree with most bad things about it. Same goes with ursan. I love and use it, but that doens't make the people who hate it wrong. Same with the template saving/managing/loading, etc. Encouraged cookie-cutter. I'm guilty of this. Save a build, plug it in.
I liked the days where Ascalon City was "the place to be" to trade.
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Apr 29, 2008, 12:22 PM // 12:22
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#104
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Ascalonian Squire
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Quote:
Originally Posted by Master Sword Keeper
When i first bought it back in 2004... Best ever.
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Could you loan me your time machine, need to go to 2009 to see what the hom rewards are
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Apr 29, 2008, 12:48 PM // 12:48
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#105
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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GW was best before Nightfall. In terms of PVP, the game still hasn't recovered from the broken-at-birth NF skills. And heroes changed PVE from multiplayer to true single-player. Heroes > PUG's, heroes > henchies, you no longer really needed a human being's help for much of anything. Playing with other human players in more difficult areas became more of an option than a necessity.
Not that I really care about the game's "economy," but NF killed that too with inscriptions. Once upon a time I had to settle for 13^50 or 14^50 mods on my weapons because they were "good enough" and I had to pay out the ass for perfect modded weapons. Now it doesn't matter. I can take a weapon with shitty stats and mod it to be perfect.
I think now in Guild Wars it's just too easy to obtain anything, and it's too easy to do anything.
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Apr 29, 2008, 12:52 PM // 12:52
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#106
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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Quote:
Originally Posted by kvndoom
GW was best before Nightfall. In terms of PVP, the game still hasn't recovered from the broken-at-birth NF skills. And heroes changed PVE from multiplayer to true single-player. Heroes > PUG's, heroes > henchies, you no longer really needed a human being's help for much of anything. Playing with other human players in more difficult areas became more of an option than a necessity.
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Do I need to keep reminding people that you can only equip 3 heroes? Thus forcing you to get a second player in areas where multiplayer even matters.
Edited for grammar.
Last edited by CagedinSanity; Apr 29, 2008 at 01:07 PM // 13:07..
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Apr 29, 2008, 01:06 PM // 13:06
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#107
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Pre-Searing Cadet
Join Date: Apr 2008
Guild: Geriatrics Crew
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Hmm When was guild wars best/
For me it is right now whenever I get on with my friends and we joke with each other on TS and just have a good time killin red dots and it doesnt matter how long it takes us to get there.
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Apr 29, 2008, 01:43 PM // 13:43
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#108
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Wilds Pathfinder
Join Date: Apr 2005
Location: In the clouds
Guild: [Sage]
Profession: E/
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The best times for me are always the First times. The first time I ever logged into my brand new account and was like 'WOW...just look at this place! This is awesome". Can't ever replace that first sense of awe and wonderment at what I will find on my new journey. I felt that way with each new chapter and expansion. I'm one of those "I got to see what's around the next corner" types, so for me its all about the newness of exploring unchartered areas.
Heroes, for me, didn't ruin the game. As some have mentioned it was a real huge pain in the butt to find monks to anything! They were rare, rude, and demanding. All the other professions were a dime a dozen so competition to get a monk in the group was fierce. The days of standing in Hell's Precipice waiting for monks are long gone and not missed at all.
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Apr 29, 2008, 01:55 PM // 13:55
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#109
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Ascalonian Squire
Join Date: Apr 2007
Profession: D/W
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Back in the year 2006, when i bought prophecies. I was lvl12 Necromancer in Yak's Bend, using a BOW.
Yeah fun times...
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Apr 29, 2008, 02:16 PM // 14:16
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#110
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Academy Page
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Things were the coolest when I was just starting out, but I think it's still great now. I was a ritualist using ele skills
The one thing I think ANet screwed up on is Ursan Blessing, as has already been mentioned. I can't find a group to do some challenging areas that are looking for anything other than a homogeneous group of bears. No different classes, no strengths, no roles and no synergy. I doubt that ANet intended to replace all of the classes with this one, so it'll probably be nerfed, but still.
I love henches and heroes, but at the same time they've made the game gravitate toward solo play.
Overall, I still love the game
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Apr 29, 2008, 03:07 PM // 15:07
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#111
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Quote:
Originally Posted by CagedinSanity
Do I need to keep reminding people that you can only equip 3 heroes? Thus forcing you to get a second player in areas where multiplayer even matters.
Edited for grammar.
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It doesn't force you into anything. You can run Sabway + 4 henchies and the 3 heroes by themselves more than make up for the inefficiency of the Hench skillbars. Plenty of people have gotten their Vanquishing / Guardian titles this way. I did 24/25 missions for my Guardian of Tyria title with just AI teammates. The only exception was a mission where I was helping a guildie on his GOT title. And even then it was even better [/sarcasm], 2 people and 6 heroes.
Last edited by kvndoom; Apr 29, 2008 at 03:21 PM // 15:21..
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Apr 29, 2008, 03:15 PM // 15:15
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#112
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Academy Page
Join Date: Feb 2007
Profession: W/
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Quote:
Originally Posted by Toxage
I think Guild Wars was the best when it was just Prophecies, without titles, rep grinds, heroes. People played for fun.
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i agree 100%. my fondest GW memories were exploring and farming sorrow's furnace with my close guild friends when it first opened. we spent a lot of time in there... that place was awesome!
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Apr 29, 2008, 03:23 PM // 15:23
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#113
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Frost Gate Guardian
Join Date: Jun 2005
Location: Germany
Guild: [金金金金]
Profession: Me/W
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Quote:
Originally Posted by Malice Black
Anytime before Factions. Got worse with age. Or maybe I just got more boring...w/e
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Would sign both. Worse and boring.
GW is way too easy now.Someone already mentioned THK. Wow what a mess. That might have been the one single mission where most of the old players really learned to play this game just cause they had to. (Of course before someone found out that you could just go through the door and kill everything outside)
And I have to admit that I haven't seen the proph Jungle for at least 2 years. Drok/Cay running basically killed half of the prophecies content so I might add to the OP that BEFORE factions and BEFORE people started to run everything that took longer then 30 seconds was the best time for GW.
And finding a party to play is even harder today then it was back in times unless you go for Handbook missions, Dungeons and farms. I remember a lot of groups forming in LA to do Galrath for an amazing 4000exp lol. That was probably the first Master Difficulty mission in the game. I might just test how long it takes now to get a 8men pug for it.
Most of us are not ranting cause we do not like the new content. Sorrows Furnace for example was awesome and the majority of players had a good time exploring it. We are just annoyed that little challenge is left in the game. You can grind everything today. Be it wealth, titles or items. You can love your titles but you have to admit that none of them is skill based (not even the Hero title anymore). Titles are just proof that you spent a lot of time playing.
Last edited by Mystica; Apr 29, 2008 at 03:28 PM // 15:28..
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Apr 29, 2008, 03:30 PM // 15:30
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#114
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Hall Hero
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Quote:
Originally Posted by Mystica
GW is way too easy now.Someone already mentioned THK. Wow what a mess. That might have been the one single mission where most of the old players really learned to play this game just cause they had to. (Of course before someone found out that you could just go through the door and kill everything outside)
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I think I'm one of the few who found THK kinda easy...I just got my henchies and camped the king.
This was after about a dozen failed attempts with human groups, though. It became a large turning point for my GW career, and ultimately the largest reason I stopped joining pugs.
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Apr 29, 2008, 03:40 PM // 15:40
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#115
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Ascalonian Squire
Join Date: May 2006
Location: Texas
Profession: W/Mo
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That's an easy call for me.
Back when I first started and everything was new to me.
Going through prophecies and learning new skills, and sitting down and thinking about how it could possibly fit into my skill bar.
Feeling a sense of accomplishment when my PUG completed a mission.
Thinking that Fire Storm & Meteor Shower were the greatest skills before the AOE nerf.
Using Balthazar’s Aura on my Warrior and farming griffons, then saving up for my Dragon Armor.
Basically, GW was the most fun for me before Factions, NF, EOTN. I still have all of the chapters/expansions, and each are fun, but my fondest memories of the game are when everything was new and everyone was learning the game together.
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Apr 29, 2008, 05:01 PM // 17:01
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#116
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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this is actually a really hard question.
I didn't play from the very start of prophecies so I don't know what it was like right at the start but I would say that GW was best just after factions was released. Factions is by far the most beautiful campaign and I really enjoyed playing through it on my ele. Everywhere was somewhere great to look and the leveling up experience was much better now it wasn't drawn out over half the game.
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Apr 29, 2008, 05:38 PM // 17:38
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#117
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Frost Gate Guardian
Join Date: Jul 2006
Location: Palo Alto, California
Guild: Zealots of Shiverpeak[ZoS]
Profession: Mo/
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My favorite time of this game was when it was just prophecies and the update for SORROWS FURNACE! It was EPIC! It seemed virtually impossible! Now I can clear SF with my heroes and just me in NM in about 20 mins, and it seems tiny and obscure.
If I could have 2 more updates though i would get Heroes cause they are awesome and inscriptions and handles etc.
Back in the day when it was just prophecies the game had such a promise around it, it felt a lot more like an experience, it literally took time (and not just 3 days) to beat the game and you felt a sense of accomplishment unlike factions were its like "oh, did i just beat the game?"
That being said my next favorite was Nightfall, awesome classes and a pretty decent story, but still to fast to beat.
***My FAVORITE thing about original prophecies was that 90% of the community did not have perfect weapons/armor. There was actual variation and everyone had their own ideas. Now a days its just pvx wiki and the same set of armor for every class. And virtually everyone has max items, that for me got rid of a lot of the magic of attaining items and enjoying the farming aspect of the game, which I originally did so I could maybe find a perfect staff.***
Last edited by Shinjinbukai; Apr 29, 2008 at 05:45 PM // 17:45..
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Apr 29, 2008, 05:40 PM // 17:40
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#118
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Grotto Attendant
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Quote:
Originally Posted by ShadowsRequiem
Before anet killed CR
that was good times XD
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I totally agree with that.
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Apr 29, 2008, 06:04 PM // 18:04
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#119
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Back when halls was tombs
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Apr 29, 2008, 06:09 PM // 18:09
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#120
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Wilds Pathfinder
Join Date: Jul 2006
Location: Away from you.
Profession: W/
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Quote:
Originally Posted by dragonhawk26
Thinking that Fire Storm & Meteor Shower were the greatest skills before the AOE nerf.
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Okay, I was a player around that time but I was newb and didn't comprehend what most updates were doing. I remember something like that but I don't remember, (redundant, yes...)
What exactly happened to AoE?
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